#include "Renderer_PCH.h"
#include "CopyTextureEvent.h"

/*--------------------------------------------------------------------------*/

CopyTextureEvent::CopyTextureEvent(const std::string& name)
{

}

/*--------------------------------------------------------------------------*/

CopyTextureEvent::~CopyTextureEvent()
{

}

/*--------------------------------------------------------------------------*/

bool CopyTextureEvent::CallEvent()
{
	return true;
}

/*--------------------------------------------------------------------------*/